The first team to reach 5 points wins the match. The number of points that can be earned from scoring a goal is increased depending on the number of laps your team does around the track. On one side of the track, there’s a goal ring, in which a ball can be thrown to earn points. In Roller Champions, two teams of three players are tasked with rollerblading counter-clockwise around an oval track. Ubisoft has instead used it as a jumping-off point for its own unique virtual sport, which shares DNA with Rocket Leaguebut still does its own thing with impressive results. I say presumably because I’ve watched 15 minutes of it since playing Roller Champions, and it just looks like a bunch of people tentatively shoving one another.įortunately, the only elements of this weird sport that have carried over into Roller Champions are the shape of the track and the rollerblades. Two teams jostle around a small oval, pushing one another around and, presumably, scoring points somewhere among the chaos. Roller derby, the real-life sport the new Ubisoft game is based upon, is nigh-on incomprehensible to the average viewer. We’ll have more information about Roller Champions after we’re able to give it a try for ourselves.Roller Champions is a lot more fun than it has any right to be. This is a unique idea for a multiplayer game, and it’s neat that players will get a chance to play it so quickly after learning about its existence. We’ll know exactly what platforms will be getting the game at a later date, with only the PC release being confirmed at this point. Roller Champions is scheduled to be released in 2020, but a demo has already been released so players can give it a shot until June 14, at least on the PC. The press release mentioned you can create your own character and customize their gear, as well as your fans’ outfits and group animations. The game is free-to-play, with the monetization most likely coming from the purchase of cosmetic items to help your character stand out from the crowd. Meanwhile, decking people when you don’t have possession of the ball, be it offense or defense, is incredibly satisfying. The passing system, meanwhile, never quite connected with our team - rather, we found it easier to just lob the ball across the way and call out (via voice chat) to keep an eye on it. In our time with the demo, the rhythm of movement in particular - accelerating up the curved edges and then ducking to gain speed - felt reminiscent of the instinctual maneuvering skills you learn over time with Rocket League. The game has a Rocket League vibe, with a focus on low-scoring rounds with a heavy emphasis on skill. But the lap counter resets if the opposing team is able to knock your team members down to grab the ball. The more laps your team skates around holding the ball, the more points you get when ultimately tossing it through the ring. Roller Champions is a roller derby-inspired game - which also reminds us a bit of the game in Alita: Battle Angel (albeit with a lot less violence) - in which two groups of three players race around a track, trying to keep possession of a ball. Ubisoft made Roller Champions official during its presentation at E3 2019, after details about the game leaked back in May.
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